PointerUtils Methods |
The PointerUtils type exposes the following members.
| Name | Description | |
|---|---|---|
| ButtonsToString(PointerPointerButtonState) |
Formats the state of buttons as a string.
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| ButtonsToString(PointerPointerButtonState, StringBuilder) |
Formats the state of buttons as a string.
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| DownPressedButtons |
Adds pressed state to downed buttons.
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| IsPointerOnTarget(Pointer) |
Determines whether the pointer is over its target GameObject.
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| IsPointerOnTarget(IPointer, Transform) |
Determines whether the pointer is over a specific GameObject.
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| IsPointerOnTarget(IPointer, Transform, HitData) |
Determines whether the pointer is over a specific GameObject.
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| PressDownButtons |
Adds downed state to pressed buttons.
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| PressedButtonsToString(PointerPointerButtonState) |
Formats currently pressed buttons as a string.
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| PressedButtonsToString(PointerPointerButtonState, StringBuilder) |
Formats currently pressed buttons as a string.
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| UpPressedButtons |
Converts pressed buttons to up state.
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