PointerUtils Methods |
The PointerUtils type exposes the following members.
Name | Description | |
---|---|---|
ButtonsToString(PointerPointerButtonState) |
Formats the state of buttons as a string.
| |
ButtonsToString(PointerPointerButtonState, StringBuilder) |
Formats the state of buttons as a string.
| |
DownPressedButtons |
Adds pressed state to downed buttons.
| |
IsPointerOnTarget(Pointer) |
Determines whether the pointer is over its target GameObject.
| |
IsPointerOnTarget(IPointer, Transform) |
Determines whether the pointer is over a specific GameObject.
| |
IsPointerOnTarget(IPointer, Transform, HitData) |
Determines whether the pointer is over a specific GameObject.
| |
PressDownButtons |
Adds downed state to pressed buttons.
| |
PressedButtonsToString(PointerPointerButtonState) |
Formats currently pressed buttons as a string.
| |
PressedButtonsToString(PointerPointerButtonState, StringBuilder) |
Formats currently pressed buttons as a string.
| |
UpPressedButtons |
Converts pressed buttons to up state.
|