HitData Structure |
Namespace: TouchScript.Hit
public struct HitData
The HitData type exposes the following members.
Name | Description | |
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![]() | HitData(RaycastHitUI, TouchLayer, Boolean) |
Initializes a new instance of the HitData struct from a UI raycast.
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![]() | HitData(RaycastHit, TouchLayer, Boolean) |
Initializes a new instance of the HitData struct from a 3D raycast.
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![]() | HitData(RaycastHit2D, TouchLayer, Boolean) |
Initializes a new instance of the HitData struct from a 2D raycast.
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![]() | HitData(Transform, TouchLayer, Boolean) |
Initializes a new instance of the HitData struct.
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Name | Description | |
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![]() | Distance |
Distance to the hit point.
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![]() | Layer |
Gets the layer which detected the hit.
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![]() | Normal |
Gets the normal at the point in 3D wher eraycast hit the object.
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![]() | Point |
Gets the point in 3D where raycast hit the object.
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![]() | RaycastHit |
Gets raycast hit object for a 3D hit.
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![]() | RaycastHit2D |
Gets 2D raycast hit object for a 2D hit.
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![]() | RaycastHitUI |
Gets raycast hit for a UI hit.
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![]() | ScreenSpace |
Indicates if this is a Screen Space hit.
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![]() | SortingLayer |
Sorting layer of the hit target.
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![]() | SortingOrder |
Sorting order of the hit target.
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![]() | Target |
Gets target Target the hit.
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![]() | Type |
Gets the type of the hit.
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