TouchManagerUseSendMessage Property |
Gets or sets a value indicating whether Unity messages are sent when
ITouchManager dispatches events.
Namespace:
TouchScript
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public bool UseSendMessage { get; set; }
Property Value
Type:
Booleantrue if Unity messages are used; otherwise,
false.
Remarks If Unity messages are used they are sent to an object set as a value of
SendMessageTarget property or to TouchManager's GameObject if it's
null.
See Also