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TouchManagerUseSendMessage Property

Gets or sets a value indicating whether Unity messages are sent when ITouchManager dispatches events.

Namespace:  TouchScript
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public bool UseSendMessage { get; set; }

Property Value

Type: Boolean
true if Unity messages are used; otherwise, false.
Remarks
If Unity messages are used they are sent to an object set as a value of SendMessageTarget property or to TouchManager's GameObject if it's null.
See Also