Gesture Properties |
The Gesture type exposes the following members.
Name | Description | |
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ActivePointers |
Gets list of gesture's active pointers.
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DebugMode |
Gets or sets if this object should show its debug information.
(Inherited from DebuggableMonoBehaviour.) | |
Delegate |
Gets or sets an object implementing IGestureDelegate to be asked for gesture specific actions.
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gestureManager |
Reference to global GestureManager.
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MaxPointers |
Gets or sets maximum number of pointers this gesture reacts to.
The gesture will not be recognized if it has more than MaxPointers pointers.
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MinPointers |
Gets or sets minimum number of pointers this gesture reacts to.
The gesture will not be recognized if it has less than MinPointers pointers.
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NormalizedScreenPosition |
Gets normalized screen position.
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NumPointers |
Gets the number of active pointerss.
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pointersNumState |
The state of min/max number of pointers.
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PreviousNormalizedScreenPosition |
Gets previous screen position.
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PreviousScreenPosition |
Gets previous screen position.
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PreviousState |
Gets previous gesture state.
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RequireGestureToFail |
Gets or sets another gesture which must fail before this gesture can be recognized.
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ScreenPosition |
Gets current screen position.
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SendMessageTarget |
Gets or sets the target of Unity messages sent from this gesture.
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SendStateChangeEvents |
Gets or sets a value indicating whether state change events are broadcasted if UseUnityEvents is true.
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SendStateChangeMessages |
Gets or sets a value indicating whether state change events are broadcasted if UseSendMessage is true.
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State |
Gets current gesture state.
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touchManager |
Reference to global TouchManager.
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UseSendMessage |
Gets or sets whether gesture should use Unity's SendMessage in addition to C# events.
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UseUnityEvents |
Gets or sets whether gesture should use Unity Events in addition to C# events.
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