Gesture Class |
Namespace: TouchScript.Gestures
public abstract class Gesture : DebuggableMonoBehaviour
The Gesture type exposes the following members.
Name | Description | |
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![]() | ActivePointers |
Gets list of gesture's active pointers.
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![]() | DebugMode |
Gets or sets if this object should show its debug information.
(Inherited from DebuggableMonoBehaviour.) |
![]() | Delegate |
Gets or sets an object implementing IGestureDelegate to be asked for gesture specific actions.
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![]() | gestureManager |
Reference to global GestureManager.
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![]() | MaxPointers |
Gets or sets maximum number of pointers this gesture reacts to.
The gesture will not be recognized if it has more than MaxPointers pointers.
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![]() | MinPointers |
Gets or sets minimum number of pointers this gesture reacts to.
The gesture will not be recognized if it has less than MinPointers pointers.
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![]() | NormalizedScreenPosition |
Gets normalized screen position.
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![]() | NumPointers |
Gets the number of active pointerss.
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![]() | pointersNumState |
The state of min/max number of pointers.
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![]() | PreviousNormalizedScreenPosition |
Gets previous screen position.
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![]() | PreviousScreenPosition |
Gets previous screen position.
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![]() | PreviousState |
Gets previous gesture state.
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![]() | RequireGestureToFail |
Gets or sets another gesture which must fail before this gesture can be recognized.
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![]() | ScreenPosition |
Gets current screen position.
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![]() | SendMessageTarget |
Gets or sets the target of Unity messages sent from this gesture.
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![]() | SendStateChangeEvents |
Gets or sets a value indicating whether state change events are broadcasted if UseUnityEvents is true.
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![]() | SendStateChangeMessages |
Gets or sets a value indicating whether state change events are broadcasted if UseSendMessage is true.
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![]() | State |
Gets current gesture state.
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![]() | touchManager |
Reference to global TouchManager.
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![]() | UseSendMessage |
Gets or sets whether gesture should use Unity's SendMessage in addition to C# events.
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![]() | UseUnityEvents |
Gets or sets whether gesture should use Unity Events in addition to C# events.
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Name | Description | |
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![]() | AddFriendlyGesture |
Adds a friendly gesture.
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![]() | Awake | |
![]() | CanBePreventedByGesture |
Determines whether this instance can be prevented by specified gesture.
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![]() | Cancel |
Cancels this gesture.
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![]() | Cancel(Boolean, Boolean) |
Cancels this gesture.
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![]() | CanPreventGesture |
Determines whether this instance can prevent the specified gesture.
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![]() | GetScreenPositionHitData |
Returns HitData for gesture's ScreenPosition, i.e. what is right beneath it.
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![]() | HasPointer |
Determines whether gesture controls a pointer.
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![]() | IsFriendly |
Checks if a gesture is friendly with this gesture.
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![]() | onBegan |
Called when state is changed to Began.
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![]() | onCancelled |
Called when state is changed to Cancelled.
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![]() | onChanged |
Called when state is changed to Changed.
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![]() | OnDestroy |
Unity OnDestroy handler.
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![]() | OnDisable |
Unity OnDisable handler.
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![]() | OnEnable |
Unity Start handler.
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![]() | onFailed |
Called when state is changed to Failed.
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![]() | onIdle |
Called when state is changed to Idle.
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![]() | onPossible |
Called when state is changed to Possible.
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![]() | onRecognized |
Called when state is changed to Recognized.
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![]() | pointersCancelled |
Called when pointers are cancelled.
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![]() | pointersPressed |
Called when new pointers appear.
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![]() | pointersReleased |
Called if pointers are removed.
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![]() | pointersUpdated |
Called for moved pointers.
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![]() | reset |
Called to reset gesture state after it fails or recognizes.
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![]() | setState |
Tries to change gesture state.
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![]() | ShouldBegin |
Specifies if gesture can begin or recognize.
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![]() | shouldCachePointerPosition |
Should the gesture cache this pointers to use it later in calculation of ScreenPosition.
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![]() | ShouldReceivePointer |
Specifies if gesture can receive this specific pointer point.
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Name | Description | |
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![]() | Cancelled |
Occurs when gesture is cancelled.
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![]() | StateChanged |
Occurs when gesture changes state.
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Name | Description | |
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![]() | activePointers |
Pointers the gesture currently owns and works with.
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![]() | basicEditor | |
![]() | cachedPreviousScreenPosition |
Cached previous screen position.
Used to keep tap's position which can't be calculated from pointers when the gesture is recognized since all pointers are gone.
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![]() | cachedScreenPosition |
Cached screen position.
Used to keep tap's position which can't be calculated from pointers when the gesture is recognized since all pointers are gone.
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![]() | cachedTransform |
Cached transform of the parent object.
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![]() ![]() | CANCEL_MESSAGE |
Message sent when gesture is cancelled if SendMessage is used.
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![]() | OnStateChange |
Occurs when gesture changes state.
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![]() ![]() | STATE_CHANGE_MESSAGE |
Message sent when gesture changes state if SendMessage is used.
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