Gesture Methods |
The Gesture type exposes the following members.
Name | Description | |
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AddFriendlyGesture |
Adds a friendly gesture.
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Awake | ||
CanBePreventedByGesture |
Determines whether this instance can be prevented by specified gesture.
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Cancel |
Cancels this gesture.
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Cancel(Boolean, Boolean) |
Cancels this gesture.
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CanPreventGesture |
Determines whether this instance can prevent the specified gesture.
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GetScreenPositionHitData |
Returns HitData for gesture's ScreenPosition, i.e. what is right beneath it.
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HasPointer |
Determines whether gesture controls a pointer.
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IsFriendly |
Checks if a gesture is friendly with this gesture.
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onBegan |
Called when state is changed to Began.
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onCancelled |
Called when state is changed to Cancelled.
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onChanged |
Called when state is changed to Changed.
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OnDestroy |
Unity OnDestroy handler.
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OnDisable |
Unity OnDisable handler.
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OnEnable |
Unity Start handler.
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onFailed |
Called when state is changed to Failed.
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onIdle |
Called when state is changed to Idle.
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onPossible |
Called when state is changed to Possible.
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onRecognized |
Called when state is changed to Recognized.
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pointersCancelled |
Called when pointers are cancelled.
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pointersPressed |
Called when new pointers appear.
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pointersReleased |
Called if pointers are removed.
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pointersUpdated |
Called for moved pointers.
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reset |
Called to reset gesture state after it fails or recognizes.
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setState |
Tries to change gesture state.
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ShouldBegin |
Specifies if gesture can begin or recognize.
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shouldCachePointerPosition |
Should the gesture cache this pointers to use it later in calculation of ScreenPosition.
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ShouldReceivePointer |
Specifies if gesture can receive this specific pointer point.
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