Gesture Methods |
The Gesture type exposes the following members.
| Name | Description | |
|---|---|---|
| AddFriendlyGesture |
Adds a friendly gesture.
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| Awake | ||
| CanBePreventedByGesture |
Determines whether this instance can be prevented by specified gesture.
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| Cancel |
Cancels this gesture.
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| Cancel(Boolean, Boolean) |
Cancels this gesture.
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| CanPreventGesture |
Determines whether this instance can prevent the specified gesture.
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| GetScreenPositionHitData |
Returns HitData for gesture's ScreenPosition, i.e. what is right beneath it.
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| HasPointer |
Determines whether gesture controls a pointer.
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| IsFriendly |
Checks if a gesture is friendly with this gesture.
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| onBegan |
Called when state is changed to Began.
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| onCancelled |
Called when state is changed to Cancelled.
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| onChanged |
Called when state is changed to Changed.
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| OnDestroy |
Unity OnDestroy handler.
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| OnDisable |
Unity OnDisable handler.
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| OnEnable |
Unity Start handler.
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| onFailed |
Called when state is changed to Failed.
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| onIdle |
Called when state is changed to Idle.
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| onPossible |
Called when state is changed to Possible.
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| onRecognized |
Called when state is changed to Recognized.
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| pointersCancelled |
Called when pointers are cancelled.
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| pointersPressed |
Called when new pointers appear.
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| pointersReleased |
Called if pointers are removed.
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| pointersUpdated |
Called for moved pointers.
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| reset |
Called to reset gesture state after it fails or recognizes.
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| setState |
Tries to change gesture state.
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| ShouldBegin |
Specifies if gesture can begin or recognize.
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| shouldCachePointerPosition |
Should the gesture cache this pointers to use it later in calculation of ScreenPosition.
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| ShouldReceivePointer |
Specifies if gesture can receive this specific pointer point.
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