Recognizes fast movement before releasing pointers. Doesn't care how much time pointers were on surface and how much they moved.
Base class for all gestures.
Unity event for gesture state changes.
Event arguments for Gesture state change events.
Gesture which recognizes a point cluster which didn't move for specified time since it appeared.
Converts Pointer events for target object into separate events to be used somewhere else.
EventArgs for MetaGesture events.
Recognizes when an object is touched. Works with any gesture unless a Delegate is set.
Recognizes when last pointer is released from target. Works with any gesture unless a Delegate is set.
Recognizes a tap.