LongPressGesture Class |
Namespace: TouchScript.Gestures
public class LongPressGesture : Gesture
The LongPressGesture type exposes the following members.
Name | Description | |
---|---|---|
LongPressGesture | Initializes a new instance of the LongPressGesture class |
Name | Description | |
---|---|---|
ActivePointers |
Gets list of gesture's active pointers.
(Inherited from Gesture.) | |
DebugMode |
Gets or sets if this object should show its debug information.
(Inherited from DebuggableMonoBehaviour.) | |
Delegate |
Gets or sets an object implementing IGestureDelegate to be asked for gesture specific actions.
(Inherited from Gesture.) | |
DistanceLimit |
Gets or sets maximum distance in cm pointers can move before gesture fails.
| |
gestureManager |
Reference to global GestureManager.
(Inherited from Gesture.) | |
MaxPointers |
Gets or sets maximum number of pointers this gesture reacts to.
The gesture will not be recognized if it has more than MaxPointers pointers.
(Inherited from Gesture.) | |
MinPointers |
Gets or sets minimum number of pointers this gesture reacts to.
The gesture will not be recognized if it has less than MinPointers pointers.
(Inherited from Gesture.) | |
NormalizedScreenPosition |
Gets normalized screen position.
(Inherited from Gesture.) | |
NumPointers |
Gets the number of active pointerss.
(Inherited from Gesture.) | |
pointersNumState |
The state of min/max number of pointers.
(Inherited from Gesture.) | |
PreviousNormalizedScreenPosition |
Gets previous screen position.
(Inherited from Gesture.) | |
PreviousScreenPosition |
Gets previous screen position.
(Inherited from Gesture.) | |
PreviousState |
Gets previous gesture state.
(Inherited from Gesture.) | |
RequireGestureToFail |
Gets or sets another gesture which must fail before this gesture can be recognized.
(Inherited from Gesture.) | |
ScreenPosition |
Gets current screen position.
(Inherited from Gesture.) | |
SendMessageTarget |
Gets or sets the target of Unity messages sent from this gesture.
(Inherited from Gesture.) | |
SendStateChangeEvents |
Gets or sets a value indicating whether state change events are broadcasted if UseUnityEvents is true.
(Inherited from Gesture.) | |
SendStateChangeMessages |
Gets or sets a value indicating whether state change events are broadcasted if UseSendMessage is true.
(Inherited from Gesture.) | |
State |
Gets current gesture state.
(Inherited from Gesture.) | |
TimeToPress |
Gets or sets total time in seconds required to hold pointers still.
| |
touchManager |
Reference to global TouchManager.
(Inherited from Gesture.) | |
UseSendMessage |
Gets or sets whether gesture should use Unity's SendMessage in addition to C# events.
(Inherited from Gesture.) | |
UseUnityEvents |
Gets or sets whether gesture should use Unity Events in addition to C# events.
(Inherited from Gesture.) |
Name | Description | |
---|---|---|
AddFriendlyGesture |
Adds a friendly gesture.
(Inherited from Gesture.) | |
Awake | (Inherited from Gesture.) | |
CanBePreventedByGesture |
Determines whether this instance can be prevented by specified gesture.
(Inherited from Gesture.) | |
Cancel |
Cancels this gesture.
(Inherited from Gesture.) | |
Cancel(Boolean, Boolean) |
Cancels this gesture.
(Inherited from Gesture.) | |
CanPreventGesture |
Determines whether this instance can prevent the specified gesture.
(Inherited from Gesture.) | |
GetScreenPositionHitData |
Returns HitData for gesture's ScreenPosition, i.e. what is right beneath it.
(Inherited from Gesture.) | |
HasPointer |
Determines whether gesture controls a pointer.
(Inherited from Gesture.) | |
IsFriendly |
Checks if a gesture is friendly with this gesture.
(Inherited from Gesture.) | |
onBegan |
Called when state is changed to Began.
(Inherited from Gesture.) | |
onCancelled |
Called when state is changed to Cancelled.
(Inherited from Gesture.) | |
onChanged |
Called when state is changed to Changed.
(Inherited from Gesture.) | |
OnDestroy |
Unity OnDestroy handler.
(Inherited from Gesture.) | |
OnDisable |
Unity OnDisable handler.
(Inherited from Gesture.) | |
OnEnable |
Unity Start handler.
(Overrides GestureOnEnable.) | |
onFailed |
Called when state is changed to Failed.
(Inherited from Gesture.) | |
onIdle |
Called when state is changed to Idle.
(Inherited from Gesture.) | |
onPossible |
Called when state is changed to Possible.
(Inherited from Gesture.) | |
onRecognized |
Called when state is changed to Recognized.
(Overrides GestureonRecognized.) | |
pointersCancelled |
Called when pointers are cancelled.
(Inherited from Gesture.) | |
pointersPressed |
Called when new pointers appear.
(Overrides GesturepointersPressed(IListPointer).) | |
pointersReleased |
Called if pointers are removed.
(Overrides GesturepointersReleased(IListPointer).) | |
pointersUpdated |
Called for moved pointers.
(Overrides GesturepointersUpdated(IListPointer).) | |
reset |
Called to reset gesture state after it fails or recognizes.
(Overrides Gesturereset.) | |
setState |
Tries to change gesture state.
(Inherited from Gesture.) | |
ShouldBegin |
Specifies if gesture can begin or recognize.
(Inherited from Gesture.) | |
shouldCachePointerPosition |
Should the gesture cache this pointers to use it later in calculation of ScreenPosition.
(Inherited from Gesture.) | |
ShouldReceivePointer |
Specifies if gesture can receive this specific pointer point.
(Inherited from Gesture.) |
Name | Description | |
---|---|---|
Cancelled |
Occurs when gesture is cancelled.
(Inherited from Gesture.) | |
LongPressed |
Occurs when gesture is recognized.
| |
StateChanged |
Occurs when gesture changes state.
(Inherited from Gesture.) |
Name | Description | |
---|---|---|
activePointers |
Pointers the gesture currently owns and works with.
(Inherited from Gesture.) | |
basicEditor | (Inherited from Gesture.) | |
cachedPreviousScreenPosition |
Cached previous screen position.
Used to keep tap's position which can't be calculated from pointers when the gesture is recognized since all pointers are gone.
(Inherited from Gesture.) | |
cachedScreenPosition |
Cached screen position.
Used to keep tap's position which can't be calculated from pointers when the gesture is recognized since all pointers are gone.
(Inherited from Gesture.) | |
cachedTransform |
Cached transform of the parent object.
(Inherited from Gesture.) | |
LONG_PRESS_MESSAGE |
Message name when gesture is recognized
| |
OnLongPress |
Unity event, occurs when gesture is recognized.
| |
OnStateChange |
Occurs when gesture changes state.
(Inherited from Gesture.) |