PressGesture Properties |
The PressGesture type exposes the following members.
| Name | Description | |
|---|---|---|
| ActivePointers |
Gets list of gesture's active pointers.
(Inherited from Gesture.) | |
| DebugMode |
Gets or sets if this object should show its debug information.
(Inherited from DebuggableMonoBehaviour.) | |
| Delegate |
Gets or sets an object implementing IGestureDelegate to be asked for gesture specific actions.
(Inherited from Gesture.) | |
| gestureManager |
Reference to global GestureManager.
(Inherited from Gesture.) | |
| IgnoreChildren |
Gets or sets a value indicating whether actions coming from children should be ingored.
| |
| MaxPointers |
Gets or sets maximum number of pointers this gesture reacts to.
The gesture will not be recognized if it has more than MaxPointers pointers.
(Inherited from Gesture.) | |
| MinPointers |
Gets or sets minimum number of pointers this gesture reacts to.
The gesture will not be recognized if it has less than MinPointers pointers.
(Inherited from Gesture.) | |
| NormalizedScreenPosition |
Gets normalized screen position.
(Inherited from Gesture.) | |
| NumPointers |
Gets the number of active pointerss.
(Inherited from Gesture.) | |
| pointersNumState |
The state of min/max number of pointers.
(Inherited from Gesture.) | |
| PreviousNormalizedScreenPosition |
Gets previous screen position.
(Inherited from Gesture.) | |
| PreviousScreenPosition |
Gets previous screen position.
(Inherited from Gesture.) | |
| PreviousState |
Gets previous gesture state.
(Inherited from Gesture.) | |
| RequireGestureToFail |
Gets or sets another gesture which must fail before this gesture can be recognized.
(Inherited from Gesture.) | |
| ScreenPosition |
Gets current screen position.
(Inherited from Gesture.) | |
| SendMessageTarget |
Gets or sets the target of Unity messages sent from this gesture.
(Inherited from Gesture.) | |
| SendStateChangeEvents |
Gets or sets a value indicating whether state change events are broadcasted if UseUnityEvents is true.
(Inherited from Gesture.) | |
| SendStateChangeMessages |
Gets or sets a value indicating whether state change events are broadcasted if UseSendMessage is true.
(Inherited from Gesture.) | |
| State |
Gets current gesture state.
(Inherited from Gesture.) | |
| touchManager |
Reference to global TouchManager.
(Inherited from Gesture.) | |
| UseSendMessage |
Gets or sets whether gesture should use Unity's SendMessage in addition to C# events.
(Inherited from Gesture.) | |
| UseUnityEvents |
Gets or sets whether gesture should use Unity Events in addition to C# events.
(Inherited from Gesture.) |