PressGesture Methods |
The PressGesture type exposes the following members.
Name | Description | |
---|---|---|
AddFriendlyGesture |
Adds a friendly gesture.
(Inherited from Gesture.) | |
Awake | (Inherited from Gesture.) | |
CanBePreventedByGesture |
Determines whether this instance can be prevented by specified gesture.
(Overrides GestureCanBePreventedByGesture(Gesture).) | |
Cancel |
Cancels this gesture.
(Inherited from Gesture.) | |
Cancel(Boolean, Boolean) |
Cancels this gesture.
(Inherited from Gesture.) | |
CanPreventGesture |
Determines whether this instance can prevent the specified gesture.
(Overrides GestureCanPreventGesture(Gesture).) | |
GetScreenPositionHitData |
Returns HitData for gesture's ScreenPosition, i.e. what is right beneath it.
(Inherited from Gesture.) | |
HasPointer |
Determines whether gesture controls a pointer.
(Inherited from Gesture.) | |
IsFriendly |
Checks if a gesture is friendly with this gesture.
(Inherited from Gesture.) | |
onBegan |
Called when state is changed to Began.
(Inherited from Gesture.) | |
onCancelled |
Called when state is changed to Cancelled.
(Inherited from Gesture.) | |
onChanged |
Called when state is changed to Changed.
(Inherited from Gesture.) | |
OnDestroy |
Unity OnDestroy handler.
(Inherited from Gesture.) | |
OnDisable |
Unity OnDisable handler.
(Inherited from Gesture.) | |
OnEnable |
Unity Start handler.
(Inherited from Gesture.) | |
onFailed |
Called when state is changed to Failed.
(Inherited from Gesture.) | |
onIdle |
Called when state is changed to Idle.
(Inherited from Gesture.) | |
onPossible |
Called when state is changed to Possible.
(Inherited from Gesture.) | |
onRecognized |
Called when state is changed to Recognized.
(Overrides GestureonRecognized.) | |
pointersCancelled |
Called when pointers are cancelled.
(Inherited from Gesture.) | |
pointersPressed |
Called when new pointers appear.
(Overrides GesturepointersPressed(IListPointer).) | |
pointersReleased |
Called if pointers are removed.
(Inherited from Gesture.) | |
pointersUpdated |
Called for moved pointers.
(Inherited from Gesture.) | |
reset |
Called to reset gesture state after it fails or recognizes.
(Inherited from Gesture.) | |
setState |
Tries to change gesture state.
(Inherited from Gesture.) | |
ShouldBegin |
Specifies if gesture can begin or recognize.
(Inherited from Gesture.) | |
shouldCachePointerPosition |
Should the gesture cache this pointers to use it later in calculation of ScreenPosition.
(Inherited from Gesture.) | |
ShouldReceivePointer |
Specifies if gesture can receive this specific pointer point.
(Overrides GestureShouldReceivePointer(Pointer).) |